As you frantically run around staying out of reach of nasty baddie, you have to quickly think on your feet. As more and more baddies spawn in, the game slowly reveals its depths. The second attack concentrates the particles into a shotgun like blast, useful when enemies get up close. You have two modes of attack, pressing down the left mouse button releases a stream of infinite projectiles that have to be aimed properly unless you just want to spray all over the place. As the difficulty slowly ramps up and creatures fill the arena, these sound cues may mean the difference between success and an untimely death. Sound design is especially convincing and each hell spawn has a unique sound associated with it, easily allowing you to differentiate between two monstrosities. From the squid like husks that throw out floating skulls in your direction to the large skull with spider like legs that creep towards you, all the creatures look and sound unique. The Devil Daggers is a weird mix of lo-fi Quake like texture work, with fantastic creature design, and it is something that will keep you coming back for more. Just because a game is simple doesn't mean it can't have style. The long story short, you don't play Devil Daggers for the story. Although depending on your context and imagination, you may interpret the game differently. The rest of the plot is entirely to your discretion, although my impression is that you are stuck in some sort of purgatory where you keep fighting endless waves of demons as some infernal punishment. Your goal is to survive as long as you can. Once your hand is on the dagger, you are transported to an arena filled with endless monsters that spawn in relentlessly. Just like the Temple Run, in which you start each play by stealing a statue from a temple, you start Devil Daggers by collecting the namesake dagger which floats in front of you. It is also possibly because with its emphasis on game play, there is little room left to cram in a story. On first glance, there doesn't seem to be much in the way of story. Now, this may seem like a hard sell, the game does things well enough to keep you hooked for the duration of its bit sized runs. Play it for a while and you can describe Devil Daggers as a shooter game infused with the simple sensibilities of endless running games like Temple Run. Its brand of fast-paced action doesn't feel novel but what's new is the emphasis on time. By Rohith Bhaskar: Devil Daggers feels like an anomaly in the vast ocean of FPS (first person shooter) games.
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